In Vitro

Introducing the world's first raytracing benchmark for mobile devices


In Vitro

Benchmark for raytracing capable mobile devices


In Vitro

Benchmark for raytracing capable mobile devices


In Vitro

Benchmark for raytracing capable mobile devices


In Vitro is the world’s first Raytracing-enabled graphics benchmark for mobile devices. 

In Vitro is a unique GPU benchmark developed for the latest mobile devices that support hardware-accelerated raytracing. It has been developed according to the high-grade industry standards of Basemark’s benchmarking philosophy and utilizes frame-based benchmark mode as the standard ensuring equal workload on every run. In Vitro uses hardware-accelerated raytracing to simulate lighting in a more realistic way. The rendering is done using Basemark’s Rocksolid Graphics Engine.

  • Highend 3D rendering features
  • Two Official benchmarks that submit results to Powerboard online platform for comparison:
    • Official: The main benchmark that uses 1920×1080 (FHD) rendering resolution.
    • Official Native: Uses the same content and settings as Official, but uses the device’s display resolution as the rendering resolution.
  • Custom benchmark: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
  • Experience mode for previewing the benchmark content in a smooth way
In Vitro raytracing benchmark


  • Android 12 or higher with Vulkan 1.1+ support
  • Vulkan Raytracing support from the GPU and driver
  • 3GB GB of unified memory
  • In Vitro raytracing benchmark


    The results obtained by running the Official benchmarks are uploaded to Powerboard online scoreboard. There, you may compare your results against others and see where you rank. Uploading results is optional in the Corporate version of GPUScore: In Vitro.

    GPUScore: In Vitro


    • Hardware-accelerated raytracing
    • Off-screen grid rendering: FPS won’t be limited by the GPU driver
    • Exactly the same content is rendered on every run
    • Same workload is used on all platforms
    • Graphics features:
      • Raytraced Reflections
      • Physically Based Rendering (PBR) with HDR pipeline
      • Image-Based Lighting (IBL)
      • Ground Truth Ambient Occlusion (GTAO)
      • Temporal Anti-Aliasing (TAA)
      • Vertex Animations

    Learn more about GPUScore: In Vitro

    Download Whitepaper


    In Vitro - Free

    The Free version is intended for private use. It offers the possibility to test and evaluate the graphics performance of a system. Results from Official benchmarks are automatically submitted to our Powerboard online scoreboard.

    In Vitro - Corporate

    The Corporate version is a fully-featured commercial version for companies. It does not force submission of results and has extensive configuration options. It also allows automation of tests. Please contact our sales for more information!

    Feature  Free  Corporate 
    Forced result submission Yes  No 
    Custom configuration  Limited  Full
    Test automation  No  Yes 
    Internet connection required  Yes  No 


    • If you are unable to run the benchmark, verify that your device supports raytracing. Raytracing support from the device is required in order to use this benchmark.
    • At the end of the official benchmark run, it takes some time to submit the results and fetch the data
    • The Free version automatically submits scores from Official benchmarks to Powerboard online scoreboard
    • If you run the benchmark multiple times in a short period of time the scores may decrease due to device hardware heating up

    Media licenses

    We provide selected media with exclusive media licenses for our benchmarks. We kindly ask you to include a link to whenever you use our benchmarks in a review, feature, or post.



    For any problems or bugs you may encounter while running the benchmark, please contact us by filling this form.