- Operating systems: iOS 18 and Android 12 or higher
- Vulkan ray tracing support
- 3 GB or more of unified memory
- ETC2 compression support
About In Vitro 2
Ray tracing on mobile devices is evolving fast- are you keeping up? In Vitro 2 is here to provide the most up-to-date and reliable way to measure ray tracing performance on mobile.
Building on the success of the original In Vitro benchmark, In Vitro 2 introduces key updates and a heavier and more robust benchmark, for today’s mobile devices. It includes iOS support alongside Android and cutting-edge features like Opacity Micro Maps. Whether you are a developer, tech enthusiast, or media professional, this benchmark gives you the insights you need to see how mobile devices handle the latest features in ray tracing technology.
Hardware Requirements
Hardware Requirements
- Operating systems: iOS 17.5 and Android 12 or higher
- Vulkan ray tracing support
- 3 GB or more of unified memory
- ETC2 compression support
Test Modes
- Official: The main benchmark that uses standard settings.
- Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution
- Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
- Experience: Time-based rendering mode.
Test Modes only available on corporate & media licenses
- Non-ray tracing benchmark mode
- Sustained benchmark mode
- Custom rendering mode using ray pipelines
Test Modes
- Official: The main benchmark that uses standard settings.
- Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution
- Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
- Experience: Time-based rendering mode.
Test Modes only available on corporate & media licenses
- Non-ray tracing benchmark mode
- Sustained benchmark mode
Technical Features
- Hardware-accelerated ray tracing
- Off-screen grid rendering
- Exactly the same content is rendered on every run (frame-based rendering)
- Same workload for both iOS and Android
- Graphics features:
- Raytraced Reflections
- Physically Based Rendering (PBR) with HDR pipeline
- Opacity micromaps
- Image-Based Lighting (IBL)
- Ground Truth Ambient Occlusion (GTAO)
- Temporal Anti-Aliasing (TAA)
- Vertex Animations
Results
The results obtained by running the benchmarks are uploaded to Powerboard online scoreboard. There, you may compare your results against others and see where you rank. Uploading results is optional in the Corporate version of the product.
Technical Features
- Hardware-accelerated ray tracing
- Off-screen grid rendering
- Exactly the same content is rendered on every run (frame-based rendering)
- Same workload for both iOS and Android
- Graphics features:
- Raytraced Reflections
- Physically Based Rendering (PBR) with HDR pipeline
- Opacity micromaps
- Image-Based Lighting (IBL)
- Ground Truth Ambient Occlusion (GTAO)
- Temporal Anti-Aliasing (TAA)
- Vertex Animations
Results
The results obtained by running the benchmarks are uploaded to Powerboard online scoreboard. There, you may compare your results against others and see where you rank. Uploading results is optional in the Corporate version of the product.
Versions
In Vitro 2 - Free
The Free version is intended for private use. It offers the possibility to test and evaluate the graphics performance of a system. Results from Official benchmarks are automatically submitted to our Powerboard online scoreboard.
In Vitro 2 - Corporate
The Corporate version is a fully-featured commercial version for companies. It does not force submission of results and has extensive configuration options. It also allows automation of tests. Please contact our sales for more information!
| Feature | Free | Corporate |
| Forced result submission | Yes | No |
| Custom configuration | Limited | Full |
| Test automation | No | Yes |
| Internet connection required | Yes | No |
Recommendations
- If you are unable to run the benchmark, verify that your device supports ray tracing. Ray tracing support from the device is required in order to use this benchmark.
- At the end of the official benchmark run, it takes some time to submit the results and fetch the data
- The Free version automatically submits scores from Official benchmarks to Powerboard online scoreboard
- If you run the benchmark multiple times in a short period of time the scores may decrease due to device hardware heating up
Support
For any problems or bugs you may encounter while running the benchmark, please contact us by filling this form.
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