In Vitro - Launching Soon
Introducing GPUScore: In Vitro – the world’s first raytracing graphics benchmark for mobile devices.
In Vitro is a unique GPU benchmark developed for new and future-generation mobile devices. It has been developed according to the high-grade industry standards of Basemark’s benchmarking philosophy and utilizes frame-based benchmark mode as the standard ensuring equal workload in every run. In Vitro uses ray tracing on GPUs simulating real-life scenarios such as lighting, reflections and shadows with its own custom Rocksolid Engine.
Power your creativity with new mobile technology. Test ray tracing features designed for mobile devices and show your work to the world using In Vitro.
State-of-the-art benchmark for new-generation mobile technology devices
In Vitro is the best and the only current solution for measuring your mobile device’s ray tracing capabilities. The state-of-the-art benchmark composes a 3D scene that looks like a highly-detailed game, but it’s actually an interior that specifically triggers ray tracing functionalities. We call it the “mystical scene.”
In Vitro measures how good your GPU is at rendering similar scenes. It’s a great way to see how well your phone, tablet or any mobile device can handle intense graphics and lighting effects.
Key Facts
In Vitro includes several different benchmarks with different settings:
Basemark Benchmark Series
Media licenses
We provide selected media with exclusive media licenses for our benchmarks. We kindly ask you to include a link to basemark.com/benchmarks/gpuscore/ whenever you use our benchmarks in a review, feature, or post.
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