- Operating systems: Windows, Linux, iOS and Android
- Graphics API’s (depending on operating system): DirectX12, Vulkan1.3, and Metal 3
- Ray tracing capable GPU
Breaking Limit
Breaking Limit is a true cross-platform solution, enabling effortless comparison of performance across various devices utilizing the same workload. Additionally, it has a desktop-dedicated mode tailored for high-end devices, catering to extreme workload demands.
Versions
Breaking Limit
Breaking Limit Ultra
Key Facts
Breaking Limit
Test Modes:
- Official: The main benchmark that uses standard settings.
- Official Native: Uses the same content and settings as Official, but uses device’s display resolution as the rendering resolution (only available on mobile devices running on Android and iOS).
- Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.
Key Facts
Breaking Limit Ultra
Linux
- Ubuntu 20
- 8 GB RAM
- 2 GB storage space
- ray tracing capable GPU
Windows:
- Windows 10
- 6 GB RAM
- 2 GB storage space
- ray tracing capable GPU
Test Modes:
- Official: The main benchmark that uses standard settings.
- Upscaled DLSS/FSR: Upscaled tests measure the performance of the devices using the main two upscaling techniques: AMD’s FSR2 and nVidia’s DLSS2 (only available on Breaking Limit Ultra).
- Custom: Uses the same content as Official, but allows users to change settings from the default ones used in Official.